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Act of aggression map editor a river
Act of aggression map editor a river













2nd Tiberium field: same as 1st, but with growth rate: between 8 and 5 secs (8 if there is no third Tiberium field), and starting field value may be lower to the max value.1st Tiberium field: green Tib, radius: between 250 and 300, max and starting field value: between 3000, field lifetime max: 0, resolution: 40 (if the radius is small, there won't be enough room for the Tiberium crystals to growth so you need to reduce the resolution value in order to the crystals growth less spaced), cluster scale and power: 1, growth rate: 10 secs.This makes it a slow growing field that will be of more importance later in the game. Let's set the to 200, to 25.000 and to 1. These are a bit different, because we want them to start off as dry fields. If there's too little Tiberium, then we can expect boring games, because players can't build much.Īlright, now that the green fields are set up, let's set up the blue ones. If there's too much Tiberium on the map, it may result in a spammy map type where players create lots of units. To find out if a map is balanced and the field settings are they way you want them to be, you will need to play the map and see if it feels good. Let's set our max value for the side fields to 50.000 and start value to 35.000. determines when to stop growing and does exactly as it says: it determines how much a field has grown at the start of the game. Under go to and then select to see how big your field can be. Select a field and under, go to the tab. Nothing new here, you know what to do.Īlright, now that we have placed the fields, let's jump into the settings for the green fields. Once we're done placing the green fields, let's add the blue ones: TiberiumFieldBlue. Now do the same for the remaining green fields: place it, round the number and then mirror it onto the other fields. On the other side, let's place the top one on X: and Y: and the bottom one on X: and Y. We can make this by placing two fields near each other and having them intersect a little bit. According to the map drawing, we have more of an elliptical shape to the left and right side of the map. Tiberium fields are circular and grow from the center out. We can now stuff the calculator aside, as has the same y-coordinate as and the same x-coordinate as : X: and Y. The waypoint has the same height as Player_1 (3300) and must be 700 feet away from the border (5000-700). Using the same calculations, only now for the X-coordinates, we can determine that on the top right corner must have X: and Y. Since the map is 4000 high and Player_1 was placed 700 feet below the top border (4000-3300=700), we can place at X: and Y. Their x-coordinate should be the same as Player_1, so that they are equally far away from the map border. Remember that was placed at X: and Y:? This was in the top left corner. The map's coordinates start on the bottom left where the border begins. Keep in mind that the map is 5000 wide and 4000 high. Fire up your grey matter or grab a calculator and let's do some math! Yay!

#Act of aggression map editor a river install

When you've got it up and running, let's unzip this file and add it to your Kane's Wrath install directory (by default set to C:\Program Files (x86)\Electronic Arts\Command & Conquer 3 Kane's Wrath). Follow this link if you don't have a working version of Worldbuilder yet. We will be taking a look at textures and texture blends, the properties of a Tiberium field, making a map symmetrical in any direction and implementing some basic scripts.īefore we jump into Worldbuilder, let's make sure that we have everything we need. Today's tutorial will be about making a tournament map. Let's start off with my very first tutorial! I base my tutorial on a set of frequently asked questions and combine them into a scenario. No campaign map went undissected and now I possess great knowledge of the subject. Over the past months, I have been going through the Worldbuilder and searching the Internet to find out as much as I can. There are quite a few tutorials floating around the interwebs to get you started, but I found that whenever I wanted to learn something difficult, there was nearly no documentation. My name is Zypherbullet, but you can call me anything you like! I have always had an interest for world building and I would like to share my knowledge with you.













Act of aggression map editor a river